Light the Beacon
Welcome to another issue of the Archive Beacon guys! Yes, this is me, HaruspexOfHell again! Hold out your cheers – or potential booing. – we’ve got ourselves a packed Beacon transmission on this day, this time coming directly from the Ark systems, so hold on to your seats and remain calm, we’ve got contacts incoming, and lots of ’em!
By now, I’m sure most of you have gotten your hands on Halo Wars 2, especially since it released properly for all 3 days ago! If so, I hope you’re enjoying every aspect of it, the Phoenix Logs, the Campaign, Cutscenes, Skirmish, whatever your cup of tea may be, this one is a game to be cherished that will continue on longer than just what we got at vanilla.
Yes, we’re talking about the update details and the season pass’ today! And more, of course.
With Halo Wars 2 released, comes the goodies. And here’s what you can expect from the following months! First of all, I will get the fact that Welcome to the Ark is a connecting asset so that you can unlock the upcoming DLC, as per described by Grim. “There is no “Ark DLC”, that item is just an entitlement piece to help connect with DLC content overall”, I will also remind you all that if you participated in the Twitter DM game about a few months ago, keep the code you obtained handy and cash that bad boy in!
As for the Season Pass, you can expect it to bring you everything, from Campaign DLC to new Leaders. And from what we can see from recent data tampering of the game files, there’ll be seven new leaders! – At least from those that are already planned – Two of which we already know of, Morgan Kinsano and Sergeant. John Forge, John is available as Pre-Order Content, Kinsano – A Pyrotechnical Operator, Hellbringer Commander possibly, – will be part of the first month’s new content.
What we can expect from Kinsano is a lot of fire, as her abilities consist of such things, both named Flamewall and Inferno. There’s not much else known at the moment besides that.
Something else we might have to keep our eyes open to is the ability to obtain the beloved Sergeant Major. Avery Junior Johnson as teased in an early ViDoc with a suit that resembles an HRUNTING/YGGDRASIL Mark I ADS, possibly a concurrent design, Mark II, perhaps.
It should also be noted that the return of dead characters does not mean they’re still alive in-canon, we might get canonical new leaders that are present in the Ark right now, but there’ll be those like John Forge and Johnson that are not canon.
As for the new content, we can expect new content to be released every third Wednesday of a month, every month, in that we can expect to get new maps and leaders every single month, Maps will be free for everyone, regardless of whether you own the Season Pass or not; as for the new leaders and Campaign DLC, you’d have to own the Season Pass to obtain this content. We can expect to have new Campaign missions to be part of Operation: SPEARBREAKER, which would be the concurrent Operation at the Ark, and from the same tampering of the in-game files we’ve discovered that we have a ‘Banished Campaign’ coming in soon as well as a ‘UNSC Mini Campaign’, we have no more news regarding the rest of the Campaign DLCs or whether or not there’ll be more after this.
As for some of the discrepancies in the Phoenix Logs, they will be fixed and cleared up anytime soon.
Hello there all! Adv Jones, here. The Archive is always going through changes either in staff or even the site. Only a few years, I think maybe 2 at most, we only had this new forum area. But due to recent attacks on WordPress sites, 1.5 million to be exact. We got caught in the crossfire. Our entire site went down, literally everything. If any of you even tried to get to this site it was seen with some juicy info on where stuff is stored, but quickly our Constructors were able to get it all handled and under control. (We are still open for new Constructors, we can never have too many at this point in time).
And that brings up the first, actual, announcement! We plan to move the forums! No not due to the recent attack, but instead due to the services we are provided currently. We want to find a more reliable host along with the price point we need. To help with this we plan to do some possible fundraisers soon, but feel free to donate anytime you want, of course.
Second on the announcements is the Halo Wars 2 Story Contest we had going on had ended the day the Ultimate Edition released. The winner was our member StellarStateLogic! Out of the 4 submissions from her, TR-8R, She Sangheili and Ghost of War. All of the stories were fantastic. Stellar even went so far ahead to make a nice, enjoyable, readable PDF version for you all to read!
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From those stories, the authors would like to share their thoughts and inspiration to their creations.
When the contest was first announced, I figured writing as Serina would be a good choice in exploring some of the hidden information implied within the Tales from Slipspace. Prior to this contest, I’ve built some knowledge and headcanons on the possible effects to synthetic neural systems of the Flood from academic literature on neurology and psychology as I was writing my Forerunner stories. Also, from personal experience, I have a way in writing characters with mental disabilities and so writing a Smart-AI slowly going rampant (who is not Cortana) is something I’ve always wanted to try out. Once that’s set, I’ve then taken a few more weeks researching on the lore of Halo Wars and UNSC AI techs to try to make sure that I would be able to write as one.
Writing isn’t a linear process for me and I don’t normally start writing from the beginning. For “The Mouser and The Sea”, I began with a sketch of the final paragraph to set down the overall tone of the story and worked closely with canonical information and facts to put the pieces together and make it lore-coherent. I took visual inspirations from the cutscenes of Halo Wars and turned them into something more symbolic. Such as the beginning of every paragraph where Serina said “The other night…” was mainly because she was always shown to be standing in dimmed spaces. After her rampancy began to show, she began the recounts with “The other day…”, this is because, from canonical reference, we can be confident to say that AIs and Ancillae can experience a stage similar to “enlightenment”, a concept similar to attaining higher spirituality and transcendence where light is used a strong visual element, which is why I used it as an indicator. What gets ironic is that AIs are objectively thinking to their own death as they are subjectively experiencing this exponential omniscience. In the end of the story, it’s implied that Serina has become something sentient beyond her AI core and has treated the entire Spirit of Fire as her body (ref: \/skeleton\/) which is also an element of irony because figuratively she has become a “phoenix” (as implied by the SoF emblem and ship name) yet would choose to terminate herself and never to be reborn.
Another subject that was on my focus was the that one Flood infection form that has managed to hide around enough. I took logical evidence and inspiration from Roland, Black Box, and EDI from Mass Effect — all powerful AIs and/or managing over a vessel, and figured that it was very unlikely for such AIs to leave a stone unturned. I suppose Serina would most certainly notice the Flood Infection Form, and there left a space for my creativity to explore the “Why hasn’t she done something prematurely when she already knew that Flood is off-limits”. The answer to this question is provided in the piece written, where I’ve hypothesized that the Infection Form could be influencing her perception, or her rampancy has been working towards its advantages.
The title, “The Mouser and the Sea”, is a reference to Hemingway’s “The Old Man and the Sea”. Also, for the casual fun of RNG, my current forum signature is complementary to the story.
Lastly, I promise some love from a no-man’s land somewhere outside the Milky Way galaxy will be delivered to Adv Jones‘s door for hosting the contest cos I heard that’s what a particular space quantum biologist has promised to us a few millennia ago.
My motivation was just the sudden changes in the units and the appearance of the characters. It was initially going to be a serious piece, you can probably tell by the whole ensign having a marine girlfriend that got infected with the flood bit, but then the jokes started popping into my head and yeah…
Also part of my reasoning was the fact that there seems to be a lack of humorous pieces when it comes to Halo, which I get, it’s supposed to be a universe that is engulfed in war, but there is always room for humor, as Marvel has taught me.
I love the Halo universe and feel that any and every story can be scrutinized and fleshed out in full detail, no matter how simple it may seem. The Haloverse is so vast and filled to the brim with stories and lore that you can pull from anything and get something juicy and tender to sink your teeth into, one such story is Halo Wars. For many, Halo Wars is a story of the Spirit of Fire fighting , but for me, Halo Wars is a story about two opposing sides, the Covenant and Humanity, and in Halo Wars 2 this changes to The Banished and The Spirit of Fire.
I chose to tackle the foremost in it’s ending battle, the ultimate resolution to the first story in which the Flood, UNSC and Covenant were all at odds fighting in one space, everything was at stake and they had everything to lose. I wanted to try a dual perspective with this story, blending both sides together at points and contrasting them at others. For all intents and purposes, the warriors of the Covenant and the soldiers of the UNSC are one in the same, fighting for their beliefs and for their own lives. In The Doorbell, (Which was named as a cheek-in-tongue reference to an achievement from the 15th mission) I wanted to have two soldiers on opposing sides doing what you did best in Halo Wars, fighting all out with two groups until only one is left standing. Other than names, you won’t get back-story from these soldiers, they are dime-a-dozen members of an overall battle that are simply doing their part in the overall scheme, and this story is only one of the hundreds from just that battle alone.
I wanted to showcase the grit of the quick and dirty skirmishes featured in the game, what would be a five minute encounter between units on a more grounded and in-the-action perspective. In Halo Wars, you will always see your units from the sky, but in this story I wanted to be right there next to them, right in the thick of it. It’s short, sweet and to the point, and hopefully will provide a quick and exciting feast for your eyes as you read through it. I enjoyed tackling a story in the Halo Universe that was smaller in scale and scope, but allowed just enough room for detail, and am thankful for the competition that took place that gave me the opportunity to do so!
– Ghost of War
I just put it on repeat. Though I watched the music video as well and it spoke to me in a strange way as there were people praying and dancing which went from jerky to other extreme of close and intimate dancing. And from there it slowly built up into an idea.
I was going to stop after the fight with the humans but it spiraled into what I wrote when I tried to stop the song was in sync with my thoughts about stopping as there would be a lyric that would spark another idea in my head or the song would restart again sparking an idea in my head. The song starts in that “mournful” tone as how the song starts with her trying to come to terms with everything. I wanted to focus on the whole idea of her having a crisis of faith but I already have a few shorts between her and Ripa and so like how the song changes into a faster pace that spark lit that inferno of an idea.
The second half when she starts dancing is when I couldn’t stop myself from occasionally getting up from my laptop and start dancing around my room. As the beat of the song picks up and goes from mournful sounding to the lighter beat. Which fits with the music video as when the beat picks up the dancing becomes closer which is around the time in the story when Ripa shows up. The lyric of a Different kind of Danger that’s repeated quite frequently really helped the idea evolve the story from just Re’gish having a crisis of faith to it being a crisis of her realizing that she’s been flirting back with a madman. Which leads to the dancing as I just have a headcanon, which can also be seen in many of my shorts involving Sangheili, of it being part of their evolution as many animals have display rituals and maybe they lost the other parts that helped during that display ritual but dancing is something that is important to the Sangheili.
I feel like this was the story I originally wanted to write. But I was missing the song and well I was reluctant to write a short that danced that edge of smut for a contest. But I’m glad I stuck to my guns of what I like to write
– She Sangheili
Last but not least, is our gamedays. We have been trying to get them in a consistent time frame so then everyone has the ability to join in on with a week day or weekend day. So if you are on during Wednesday and Friday at 5 PM EST or after and see either I (GT: Adv Jones), Preston Cole (GT: HA PrestonCole) or Logan (GT: Sith Venator) online, send us a message and we will get you in as soon as possible. We tend to play customs, but open to branch out into others along with other Halo games. Join us tonight and next week for some gameday fun!
Timeless One – Builder
This week coming straight from our affiliates and colleagues we’ve got these awesome things!
I’ll start with the posts, like last time, our dear friend Chronarch has written these two posts that are quite amazing reads.
As some of you may know, I have been writing a story about the UNSC Roman Blue, that is being hosted right here in the Archive! A multi-chapter story called A Roman In Blue.
- Roman in Blue
- AXIOS! I, AM, WORTHY – Halo & Military Aspects.
The rest of the chapters shall come in due time! Remember to check this blog post out for updates on my work!
I guess I am the only one doing a comment…you all should PM the rest of Staff and tell them how horrible they are for not making a comment for this Beacon.
– Adv Jones
And that will be it for this issue, and now, the time has arrived to bring this one to a close, I know, I know, I probably missed something, I perhaps didn’t! Hopefully, you’ve found this one to be quite appetizing and filled to the brim with delicious information to keep you going! As always, though, remember to go to the forums, create an account, engage in discussions, you’ll be sure to find good friends and surely you’ll find a discussion just as good!
And as a tiny reminder, we still need writers to help us keep the site lively and filled with all the amazing content we may bring, you can always send any and all staff a private message regarding the Content Team! Knocking on the door is not entering, but I can assure you, you’ll have some fun!
And that brings it to a close! Hope you all are doing good, and that you have a good weekend! Oh and play a lot of Halo Wars 2!